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Beginner · 12 weeksEnrolling Now

UI/UX Product Design

Design digital products people enjoy using, from user research to an interactive prototype in Figma. Find a real problem, design the fix and test it with real people.

  • Length

    12 weeks

    Four stages, one capstone

  • Classes

    3 a week

    Live, with a task in every class

  • Where

    Ibadan or online

    Old Bodija centre or live online

  • You finish with

    A certificate

    Plus a tested prototype

The tools you’ll use

  • Figma
  • FigJam
  • Figma Community
  • Iconify
  • Unsplash
  • Autoflow

What you’ll learn, stage by stage

Twelve weeks in four stages, from research to a prototype you have tested with real people.

  1. Weeks 1–301

    UX foundations and research

    • Design thinking, step by step
    • Interviews and short surveys
    • Personas and user journeys
    • Mapping it all out in FigJam
  2. Weeks 4–602

    UI design in Figma

    • Frames, auto layout and components
    • Type, colour and spacing
    • Icons and images with Iconify and Unsplash
    • Layouts for phone and desktop
  3. Weeks 7–903

    Prototypes and testing

    • From wireframe to high fidelity
    • Interactive prototypes
    • Usability tests with real people
    • Improving the design from feedback
  4. Weeks 10–1204

    Design systems and capstone

    • Styles and reusable components
    • Handing designs to developers
    • Presenting your case study
    • Capstone: a tested app or website design

Projects

What you’ll build

Real work you can show people, built with examples from home.

  • Project 1

    Research a real problem

    Interview people in Ibadan about an everyday task, then map what you learn as personas and a journey in FigJam.

  • Project 2

    An ordering app for Mama Nkechi

    Design the screens of a food-ordering app in Figma, with components you can reuse.

  • Capstone

    Your tested prototype

    Turn your capstone design into a clickable prototype, test it with real people and show what you changed.

How every lesson runs

  1. 5–10 min

    Recap

    What we covered last time, and today’s question.

  2. 15–20 min

    Teach

    One new idea, explained with real examples.

  3. 10 min

    Live demo

    Watch it done, step by step, on screen.

  4. 20 min

    You build it

    Hands-on practice while instructors help.

  5. 5 min

    Check

    Quick questions to lock it in.

Graduates holding PractiCode Academy certificates

Finish with a capstone and a certificate

In the last weeks you design, prototype and test your own product, then present the case study. When you finish, you receive a PractiCode Academy certificate of completion in the name you gave us when you enrolled.

FAQs

Questions people ask us

Quick answers about classes, payment and SIWES. Can’t find yours? We reply on WhatsApp.

Still have a question?

Message our team and we’ll get back to you the same day.

Chat on WhatsApp
0903 057 8667 · +234 707 277 8657practicodeacademy@gmail.com
01Do I need any experience?

No. UI/UX starts with how people use products, then teaches Figma step by step.

02Can I join online?

Yes. Every class runs onsite at our centre in Old Bodija, Ibadan, and live online at the same time.

03How much does it cost?

You’ll see the full fee on the enrolment form before you pay anything. SIWES and IT students get 50% off tuition.

04What do I finish with?

A clickable Figma prototype you have tested with real people, the case study behind it, and a PractiCode Academy certificate of completion.

Start UI/UX with us.

Registration takes about five minutes, and you’ll see the fee before you pay.